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  1. Dana Fisman and Grigore Rosu (Ed.)
    Motivated by applications in boolean-circuit design, boolean synthesis is the process of synthesizing a boolean function with multiple outputs, given a relation between its inputs and outputs. Previous work has attempted to solve boolean functional synthesis by converting a specification formula into a Binary Decision Diagram (BDD) and quantifying existentially the output variables. We make use of the fact that the specification is usually given in the form of a Conjunctive Normal Form (CNF) formula, and we can perform resolution on a symbolic representation of a CNF formula in the form of a Zero-suppressed Binary Decision Diagram (ZDD). We adapt the realizability test to the context of CNF and ZDD, and show that the Cross operation defined in earlier work can be used for witness construction. Experiments show that our approach is complementary to BDD-based Boolean synthesis. 
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  2. null (Ed.)
    Linear Temporal Logic (LTL) synthesis aims at automatically synthesizing a program that complies with desired properties expressed in LTL. Unfortunately it has been proved to be too difficult computationally to perform full LTL synthesis. There have been two success stories with LTL synthesis, both having to do with the form of the specification. The first is the GR(1) approach: use safety conditions to determine the possible transitions in a game between the environment and the agent, plus one powerful notion of fairness, Generalized Reactivity(1), or GR(1). The second, inspired by AI planning, is focusing on finite-trace temporal synthesis, with LTLf (LTL on finite traces) as the specification language. In this paper we take these two lines of work and bring them together. We first study the case in which we have an LTLf agent goal and a GR(1) assumption. We then add to the framework safety conditions for both the environment and the agent, obtaining a highly expressive yet still scalable form of LTL synthesis. 
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  3. LTL synthesis is the problem of synthesizing a reactive system from a formal specification in Linear Temporal Logic. The extension of allowing for partial observability, where the system does not have direct access to all relevant information about the environment, allows generalizing this problem to a wider set of real-world applications, but the difficulty of implementing such an extension in practice means that it has remained in the realm of theory. Recently, it has been demonstrated that restricting LTL synthesis to systems with finite executions by using LTL with finite-horizon semantics (LTLf) allows for significantly simpler implementations in practice. With the conceptual simplicity of LTLf, it becomes possible to explore extensions such as partial observability in practice for the first time. Previous work has analyzed the problem of LTLf synthesis under partial observability theoretically and suggested two possible algorithms, one with 3EXPTIME and another with 2EXPTIME complexity. In this work, we first prove a complexity lower bound conjectured in earlier work. Then, we complement the theoretical analysis by showing how the two algorithms can be integrated in practice into an established framework for LTLf synthesis. We furthermore identify a third, MSO-based, approach enabled by this framework. Our experimental evaluation reveals very different results from what the theory seems to suggest, with the 3EXPTIME algorithm often outperforming the 2EXPTIME approach. Furthermore, as long as it is able to overcome an initial memory bottleneck, the MSO-based approach can often outperforms the others. 
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  4. LTLf synthesis is the automated construction of a reactive system from a high-level description, expressed in LTLf, of its finite-horizon behavior. So far, the conversion of LTLf formulas to deterministic finite-state automata (DFAs) has been identified as the primary bottleneck to the scalabity of synthesis. Recent investigations have also shown that the size of the DFA state space plays a critical role in synthesis as well.Therefore, effective resolution of the bottleneck for synthesis requires the conversion to be time and memory performant, and prevent state-space explosion. Current conversion approaches, however, which are based either on explicit-state representation or symbolic-state representation, fail to address these necessities adequately at scale: Explicit-state approaches generate minimal DFA but are slow due to expensive DFA minimization. Symbolic-state representations can be succinct, but due to the lack of DFA minimization they generate such large state spaces that even their symbolic representations cannot compensate for the blow-up.This work proposes a hybrid representation approach for the conversion. Our approach utilizes both explicit and symbolic representations of the state-space, and effectively leverages their complementary strengths. In doing so, we offer an LTLf to DFA conversion technique that addresses all three necessities, hence resolving the bottleneck. A comprehensive empirical evaluation on conversion and synthesis benchmarks supports the merits of our hybrid approach. 
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  5. Decomposition is a general principle in computational thinking, aiming at decomposing a problem instance into easier subproblems. Indeed, decomposing a transition system into a partitioned transition relation was critical to scaling BDD-based model checking to large state spaces. Since then, it has become a standard technique for dealing with related problems, such as Boolean synthesis. More recently, partitioning has begun to be explored in the synthesis of reactive systems. LTLf synthesis, a finite-horizon version of reactive synthesis with applications in areas such as robotics, seems like a promising candidate for partitioning techniques. After all, the state of the art is based on a BDD-based symbolic algorithm similar to those from model checking, and partitioning could be a potential solution to the current bottleneck of this approach, which is the construction of the state space. In this work, however, we expose fundamental limitations of partitioning that hinder its effective application to symbolic LTLf synthesis. We not only provide evidence for this fact through an extensive experimental evaluation, but also perform an in depth analysis to identify the reason for these results. We trace the issue to an overall increase in the size of the explored state space, caused by an inability of partitioning to fully exploit state-space minimization, which has a crucial effect on performance. We conclude that more specialized decomposition techniques are needed for LTLf synthesis which take into account the effects of minimization. 
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